My Works for Game Music Production
My Works for Game Music Production
Stopwatch Game Soundtrack Score & Sound Design
Created Feb 2016
I had 2 Weeks to Score a game for my Final Project at Full Sail. I worked with a Game Development team to give them what they needed for each level of their game, including loops for: Main Menu, End level Story, 7 game levels, Credits, and additional sounds for use in their game.
RPG -
Vertical Layer Loops
Created Oct 2015
This is a medieval RPG called Palace of Orinthalian. There are no sound effects. The player is able to trigger the music loops I created to demonstrate a vertical layering music loop. Each track is inspired by a different element: Fire for battle, Water for emotion, Wind for mystery and stealth, and finally Earth for the main theme. The different combinations can create different instances/ tones for use in the game.
2D Platformer - Score & Sound Effects
Created Oct 2015
An English bean tries to save London bridge from an alien attack with a bazooka. I created the Music intro/ outros, loops and sound effects.
3rd Person Shooter - Score & Sound Effects
Created Oct 2015
This is the game Angry Bots. A soldier raids a facility overrun by robots. There are 3 different types of enemies: Buzzer, Spider, and Mech. They all have their own battle music that fades in from the ambient track playing from the start. I produced the music loops and sound effects.