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My Works for Game Music Production

My Works for Game Music Production

Stopwatch Game Soundtrack Score & Sound Design

Created Feb 2016

 

I had 2 Weeks to Score a game for my Final Project at Full Sail.  I worked with a Game Development team to give them what they needed for each level of their game, including loops for:  Main Menu, End level Story, 7 game levels, Credits, and additional sounds for use in their game.

RPG -

Vertical Layer Loops 

Created Oct 2015

 

This is a medieval RPG called Palace of Orinthalian. There are no sound effects.  The player is able to trigger the music loops I created to demonstrate a vertical layering music loop.  Each track is inspired by a different element: Fire for battle, Water for emotion, Wind for mystery and stealth, and finally Earth for the main theme. The different combinations can create different instances/ tones for use in the game.

2D Platformer - Score & Sound Effects

Created Oct 2015

 

An English bean tries to save London bridge from an alien attack with a bazooka. I created the Music intro/ outros, loops and sound effects.

3rd Person Shooter - Score & Sound Effects

Created Oct 2015

 

This is the game Angry Bots.  A soldier raids a facility overrun by robots. There are 3 different types of enemies: Buzzer, Spider, and Mech. They all have their own battle music that fades in from the ambient track playing from the start. I produced the music loops and sound effects.

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